![]() To access, change the value at 0217ED50 to 38 on the map select screen and start any level. ![]() The game cycles through every enemy you can encounter, except for bosses (although Skragg does appear here, strangely enough). He can either interact with the enemy as usual or press the switch again, which will 'delete' the current enemy and spawn a new one. Each time Spyro presses the top switch, an enemy is generated below. The switch works in a similar way to the one found in the Hall of Memory. There are two birds, which fly off when Spyro approaches them, a bush, which moves closer to Spyro only when he's not looking, and a switch which generates enemies on another switch. Most of the level is blank, although there are a few things here. ![]() The red platforms are normal, whereas the blue platforms are slippery. It contains a very crude set of red and blue paths and platforms. The first test level is playable, but there is no exit. Two test levels have been left in the game under the name TestMap. ![]() There are no enemies and there is no way out. Text for an unused Cheat Menu can be found amongst the menu text.Īn unused area which appears to be an early version of Fellmuth Arena has been left in the game. However, since the game has unlimited lives and the ending does not show this screen, this goes unused. Graphics for a Game Over screen can be found in the game data. ![]()
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